Gardens Of The Moon
Bled dry by interminable warfare, infighting and bloody confrontations with Lord Anomander Rake and his Tiste Andii, the vast, sprawling Malazan empire simmers with discontent.
Even its imperial legions yearn for some respite.
For Sergeant Whiskeyjack and his Bridgeburners, and for Tattersail - sole surviving sorceress of the Second Legion - the aftermath of the siege of Pale should have been a time to mourn the dead. But Darujhistan, the last of the Free Cities of Genabackis, still holds out against the empire - and Empress Lasseen's ambition knows no bounds.
Deadhouse Gates
In the Holy Desert Raraku, the seer Sha'ik and her followers prepare for the long-prophesied uprising named the Whirlwind.
Enslaved in the Otataral mines, Felisin - youngest scion of the disgraced House of Paran - dreams of freedom and vows revenge.
The outlawed Bridgeburners Fiddler and Kalam conspire to rid the world of the Empress Laseen - although it seems the gods would, as always, have it otherwise.
Memories of Ice
The ravaged continent of Genabackis has given birth to a terrifying new empire: the Pannion Domin. Like a fanatical tide of corrupted blood, it seethes across the land, devouring all who fail to heed the Word of its elusive prophet, the Pannion Seer.
In its path stands an uneasy alliance: Dujek Onearm's Host and the Bridgeburners - each now outlawed by the Empress - alongside some enemies of old that include the grim forces of Warlord Caladan Brood, Anomander Rake, Son of Darkness, and his Tiste Andii, and the Rhivi people of the Plains.
House of Chains
In Northern Genabackis, just before the events recounted in Gardens of the Moon, a raiding party of tribal warriors descends from the mountains into the southern flat lands. Their intention is to wreak havoc among the despised lowlanders but for one amongst their number, it is the beginning of an extraordinary destiny. His name is Karsa Orlong.
Some years later, it is the aftermath of the Chain of Dogs. Coltaine, revered commander of the Malazan 7th Army, is dead. And now Tavore, sister of Ganoes Paran and Adjunct to the Empress, recently arrived at the last remaining Malazan stronghold of the Seven Cities, must take charge. Untested and new to command, she must hone a small army of twelve thousand soldiers, mostly raw recruits, into a viable fighting force and lead them against the masses of Sha'ik's Whirlwind. Her only hope of success rests with the few remaining survivors from Coltaine's legendary march.
Midnight Tides
After decades of warfare, the tribes of the Tiste Edur have at last united under the rule of the Warlock King. But peace has been exacted at a terrible price - a pact made with a hidden power whose motives are at best suspect, at worst deadly.
To the south, the expansionist kingdom of Lether has devoured all of its less-civilised neighbours with rapacious hunger. All save one - the Tiste Edur.
But Lether is approaching a long-prophesied renaissance that it will take it from a kingdom and lost colony to an empire reborn - and has fixed its gaze on the rich lands of the Tiste Edur. It would seem inevitable that the tribes will surrender, succumbing to the suffocating weight of gold, or to slaughter at the edge of a sword.